What are the commander staples that almost every deck should run
Zero abilities, but the juiced-up stats make this card an interesting piece of synergy, whether youre Berserking, Flinging, or just casting something like Traverse the Outlands
That's a deal-breaker in most Constructed 1v1 formats, where early pressure is the name of the game, but EDH
Drop the two drop on turn two, this on turn three, swing and ramp a few lands before blockers arrive

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