Regardless, I dont know that now is the time for more than 60 cards, but I do know that as the card pool expands, it gets easier and easier to find more spells of a similar power level, but no other lands are close to the power level of fetchlands, so the incentives to build to maximize the power of our lands over the power of our spells do increase in some way over time, which is to say that, even if its not right now, it could be someday, and getting there first might be the best way to truly break Modern.
I would look to run a mix of hand disruption and countermagic if I had the luxury of black and blue
And they make it imperative that you have both tokens and dice to represent whats going on, or else nothing will make any sense
You can only use this effect of "Predaplant Chlamydosundew" once per turn
It's been a while since we've seen a card draw spell as potent as this, even if it is hyper-specific