Inventory landings are not announced
Regenerate can pretty much keep your creatures alive given the proper resources, unless your opponent drops a regeneration-preventing nuke like Death Pits of Rath
$0.49 Mikey & Don, Party Planners Teenage Mutant Ninja Turtles $0.79 Leader's Talent Teenage Mutant Ninja Turtles $0.49 Shark Shredder, Killer Clone Teenage Mutant Ninja Turtles $3.99 Michelangelo, Weirdness to 11 Teenage Mutant Ninja Turtles $4.99 Raph & Mikey, Troublemakers Teenage Mutant Ninja Turtles $1.79 Ninja Teen Teenage Mutant Ninja Turtles $3.49 South Wind Avatar Teenage Mutant Ninja Turtles $2.29 Mutagen Man, Living Ooze Teenage Mutant Ninja Turtles $0.49 Splinter, Radical Rat Teenage Mutant Ninja Turtles $1.29 Raphael, the Nightwatcher Teenage Mutant Ninja Turtles $2.29 Mikey & Leo, Chaos & Order Teenage Mutant Ninja Turtles $0.35 Raphael, Tough Turtle Teenage Mutant Ninja Turtles 0 results found
Aesi is a commander I can recommend even to those just starting out with Commander
Morbid Opportunist taught me the triggers once per turn text is actually good card design