Base Deck- Blissey V Pokemon Cards Blissey-V x4 (Blisseys move Blissful Blast does additional x30 damage per the number of Energy cards attached to it) Absol basic x2 Trainer Cards Dark Patch x3 Energy Loto x1 Energy Retrieval x1 Energy Search x1 Escape Rope x1 Hyper Potion x4 Lucky Ice Pop x4 Pokegear 3.0 x2 Pokemon Catcher x1 Potion x4 Stadium- Training Court x2 Supporter- Giovanni x2 Supporter- Korrinas Focus x1 Supporter- Professor Magnolia x3 Supporter- Zinnias Resolve x2 Big Parasol x1 Cape of Toughness x4 (Is a must, to increase Blisseys HP from 250 to 300) Choice Belt x1 Energy Cards Capture Energy x3 Lucky Energy x4 Powerful Energy x4 (This type of card would also do additional damage on behalf of Blissey) Dark-Type Energy x5 (Just for Absol, otherwise any type of Energy card would work) Final Thoughts With this deck, the priority should be to set up the active Blissey with as many Energy cards as possible

Surround Archon with enough enchantments like Omen of the Sea, Banishing Light, and Elspeth Conquers Death and youll have enough Pegasus tokens to take down your next opponent
I spent a lot of time and came up with constructive discussion of what may have gone wrong with Oko, Thief of Crowns in design
2006 Charizard Gold Star (EX Dragon Frontiers) Charizard strikes again, this time as a Gold Star
Vorinclex, Monstrous Raider and to a lesser extent Carnage Tyrant are better individual cards in the green six department though, so ultimately the question is one of whether youre interested in driving archetypes or more powerful individual cards