It puts pressure on the opponent to kill it right away before you get to attack, but Ward one can make that a daunting task
It's part of a cycle of rare enchantment creatures from the Duskmourn MTG set which all return to the battlefield as non-creature enchantments after they're killed, making it a nightmare to remove
But they're creatures like Foundry Inspector, Phyrexian Revoker, Griselbrand, Snapcaster Mage, Monastery Mentor, Young Pyromancer, and Deathrite Shaman
(6/6/2025) If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to play it with its primary characteristics
Below is a small selection of what you might find there: Playtest Cards Finally, we cant possibly write an article about a Mystery Booster product without bringing up the final card slot: Playtest cards