Well, we can start by noticing that these player psychographics have little to do with competitive play or casual play or playing to win or playing for fun - instead theyre much more concerned with how players have fun when they play and why they play to begin with
Protection of your main creature is the most important aspect of Voltron decks, so Gift Of Immortality is a must-include if you have access to white
With the ability to grant deathtouch and lifelink to instant and sorceries, Judith allows players to put a souped-up Pestilent Spirit in their command zone, and the fun doesn't stop there
[c]City of Brass[/c], [c]Mana Confluence[/c], [c]Exotic Orchard[/c], [c]Forbidden Orchard[/c], and [c]Gemstone Caverns[/c]: are all functionally similar to [c]Command Tower[/c], only they come with slight downsides and restrictions
This is not card advantage, just selection -- and while that's a decent effect, it certainly isn't amazing