Glorfindel, Dauntless Rescuer Glorfindel, Dauntless Rescuers ability can give you some solid control over how your opponents block, which can serve as a form of removal if youre able to buff Glorfindel
Control is the same old hodgepodge of "basically any jumble of removals, counters, draw, and finishers will do" but aggro has neon lights over it like " GO THIS WAY "
Lightning, Army of One Rarity: Mythic Rare TYPE: Legendary Creature SUBTYPE: Human Soldier CMC: 3 Mana cost: USD: $17.88 EUR: 16.54 TIX: 0.23 EDHREC RANK: 2663 (3/2) First strike, trample, lifelink Stagger Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead
X: 1% Trainers / Supporters / Stadiums / Energy: 37% Items: 13% Supporters: 10% Tools: 3% Ace Spec: 1% Stadiums: 5% Special Energy: 5% If you're going to pick a different number of cards, I would go with ones that are divisible by 6, 8, 10, and 12
It can even occasionally be a planeswalker, but only very specific ones, so its usually best to just stick to creatures