Lets check some cool interactions for some staple Commander cards
Victimize costs three, sacrifices one to return two tapped, so it's mana efficient and therefore beloved
Each deck set includes 1 ready-to-play deck of 100 Magic cards (2 Traditional Foil Legendary cards, 98 nonfoil cards), a 2-card Collector Booster Sample Pack (contains 1 Traditional Foil or nonfoil alt-frame card of rarity Rare or higher and 1 Traditional Foil alt-frame Common or Uncommon card), 1 foil-etched Display Commander (a thick cardstock copy of the commander card with foil etched into the card's border and art), 10 double-sided tokens, 1 deck box (can hold 100 sleeved cards), 1 Life Wheel, 1 strategy insert, and 1 reference card
I dont think Hide and Sneak is the next broken deck (that title is very well guarded by Dragapult to be honest) but I am pretty sure it will be a very popular deck choice and players are going to love its dynamic
We see this in most of the other decks, which have weird artifact payoffs despite the main themes having nothing to do with artifacts