With most equipment decks winning in an ostensibly fair way (through creature combat), I dont see these being as egregious as tutoring for a combo
Those two cards are not only great getting your creatures tapped, they also give you something powerful to do with all those extra creature tokens, as you can use those Enchantments to start tapping down your opponents stuff, and things can snowball from there
Commander Masters contains 130 commons, 135 uncommons, 135 rares, and 35 mythic rares
You, on the other hand, are playing with a control deck featuring the card-drawing spells shown above
Werewolves are naturally friggin' huge on their backsides (Dire-Strain Demolisher) and love pumping up your attackers too (Wildblood Pack), so all you gotta do is play werewolves, transform them, and beat face