If your deck doesn't need the extra mana, it's a dead spell literally anywhere other than the top eight cards of your deck after you've shuffled and before you've drawn
Jund Decklist 3 Deathrite Shaman 3 Mountain 3 Tarmogoyf 4 Lightning Bolt 3 Swamp 4 Ragavan, Nimble Pilferer 2 Fable of the Mirror-Breaker // Reflection of Kiki-Jiki 2 Sheoldred, the Apocalypse 1 Kroxa, Titan of Deaths Hunger 2 Forest 1 Blood Crypt 2 Blackcleave Cliffs 1 Boseiju, Who Endures 1 Haywire Mite 2 Questing Druid 4 Fatal Push 3 Thoughtseize 3 Liliana of the Veil 1 Overgrown Tomb 1 Stomping Ground 2 Bloodstained Mire 3 Wooded Foothills 1 Castle Locthwain 1 Demonic Tutor 1 Den of the Bugbear 4 Bloodbraid Elf 1 Soul-Guide Lantern 1 Kolaghans Command If I remember correctly, Jund isnt just one of the oldest archetypes in MtG , but its also one of the strongest because it combines the power of red, green, and black spells
Its not as if fantasy gun control is a hard-and-fast ruleWarhammer and World of Warcraft do it in medieval-styled fantasy, while urban fantasy set in modern-day cities has to be comfortable with personal firearms, licit or otherwise
Untapping creatures to block is sexy
Obviously, there are some easy notable pickups from this set, like Iron Hands ex [Paradox Rift], and Earthen Vessel [Paradox Rift], but what are the other not-so-obviously great cards from this set