The second reason youd want ramp spells is to cast your big white commanders ahead of time, like Zetalpa, Primal Dawn or Elesh Norn
Again, Im trying to focus primarily on beating them tactically, and that generally means shutting them down
Echoes of Eternity is similar, doubling the triggers of colorless spells and permanents
With that tortured comparison out of the way, New Capenna is the next full MTG set, taking us all to a plane where gangsters reign supreme and you have five different crime families vying for the top spot
In honor of the 300th Commander Spotlight article, and as an appreciation for reading them all these years, Im still raffling off a fitting $30 store credit to TCGPlayer.com as a means of giving back and let you get some all new (or old) cards for your own Commander decks