Paradigm is an extremely powerful mechanic - it's like Epic, except you are still allowed to cast other spells throughout the game
Lands (5) Spells (55) 1 Stroke of Genius 4 Brainstorm 2 Grim Monolith 2 Yawgmoth's Will 4 Force of Will 4 Mana Vault 1 Wheel of Fortune 1 Sol Ring 1 Regrowth 1 Demonic Tutor 1 Braingeyser 4 Hurkyl's Recall 1 Time Walk 1 Ancestral Recall 4 Mana Crypt 1 Windfall 1 Timetwister 1 Memory Jar 1 Defense Grid 4 Tinker 1 Crop Rotation 1 Black Lotus 4 Lotus Petal 4 Lion's Eye Diamond 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire I played our teams Vintage portion (at the time, called Type 1), and only three of my opponents survived even a single turn against me in the entire tournament, and that was despite most of my opponents knowing they had to mulligan any hand without Force of Will when on the draw
A foil-stamped Signature Art Card replaces the Art Card in 5 percent of Set Boosters, and a card from The List replaces the Ad/Token in 25 percent of Set Boosters
Cave of the Frost Dragon Part of the showcase frame cards for AFR, the adventure module showcases are nine lands with frames emulating classic D&D adventure modules, and using alternate art
Jarad, Golgari Lich Lord Jarad, Golgari Lich Lord was one of the first legendary creatures I ever interacted with, so its cool getting a chance to write about it