If you pay a colourless mana, you can remove all tokens from her and deal X damage to an attacking or blocking creature, where X is the number of tokens removed
UR Ultra Rare The Great Mikanko Ceremony X SPELL Quick-Play Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase
This lets you admire the artwork and design of each specific set

Syr Armont, the Redeemer | Commander | Mark Wischkaemper Commander (1) 1 Syr Armont, the Redeemer Creatures (24) 1 Argothian Enchantress 1 Composer of Spring 1 Dawnhart Geist 1 Destiny Spinner 1 Elvish Archivist 1 Flutterfox 1 Generous Visitor 1 Hero of Iroas 1 Jukai Naturalist 1 Kor Spiritdancer 1 Leafcrown Dryad 1 Mesa Enchantress 1 Nessian Wanderer 1 Qasali Pridemage 1 Regal Bunnicorn 1 Satyr Enchanter 1 Slumbering Keepguard 1 Spellbook Vendor 1 Sram, Senior Edificer 1 Sythis, Harvest's Hand 1 Tanglespan Lookout 1 Timber Paladin 1 Transcendent Envoy 1 Unassuming Sage Sorceries (4) 1 Cultivate 1 Kodama's Reach 1 Return from the Wilds 1 Winds of Rath Enchantments (24) 1 Banishing Light 1 Cast Out 1 Celestial Mantle 1 Chains of Custody 1 Colossification 1 Eldrazi Conscription 1 Epic Proportions 1 Giant Inheritance 1 Grasp of Fate 1 In the Trenches 1 Indrik Umbra 1 Mammoth Umbra 1 Mantle of the Ancients 1 Mythic Proportions 1 Nature's Embrace 1 Oblivion Ring 1 Pollenbright Wings 1 Prodigious Growth 1 Quarantine Field 1 Seal from Existence 1 Shape of the Wiitigo 1 Spectra Ward 1 Verdant Embrace 1 Wurmweaver Coil The point, really, is to think about ramp holistically rather than just "run the most efficient ramp there is"

Neither option gives you a clean, durable card that feels right across the table during a casual game