TYPE Enchantment ABILITY Whenever a player taps a land for mana, if it's not that player's turn, destroy that land
In short order, they introduced: Affinity for artifacts, a cost-reducing mechanic Equipment, the first ever artifact noncreature subtype Artifact lands In modern times, Mark Rosewater discussed at length the problems of simultaneously developing the Mutate and Companion mechanic for Ikoria , saying that making too many new, complex mechanics at once leads to problems when developing them
Elementals can get pretty pricey, so 5 mana is often a cost reduction, and at instant speed, you can pull a lot of surprises outside your turn
Jund has historically dominated Modern and other competitive formats through sheer consistency
February is Black History Month, and since I talk about art rather often in my little column here, I figured Id look at how Magic has interacted, briefly, with black representation since 1993