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To do that, we developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and explore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about
This continuous pressure is especially dangerous when paired with cards like Giratina EX, setting up big plays in the midgame
Glacial Fortress (2009-2011) The Fast Lands, e.g
Ash Anabtawi playing Mono Green Stompy Game 1: This was the longest game of our match