You have the power-and-toughness changers (Gift of Granite, Primal Cocoon, Defensive Stance, Sensory Deprivation)
As fate would have it, Cecil, a dark knight of Baron, had recently pillaged the town for its crystal on the king of Baron's orders
The worth of a card is not necessarily in its monetary value, as each and every card can help one in any given situation, depending on what needs to be done
It allows the player to tap creatures to put a number of charge counters equal to those creatures' power onto the permanent with station
That being largely a matter of "these seem interesting, but likely won't see play unless the right deck comes around." There're a few exceptions, which I'll touch on, but to save you, the reader, your sanity by not reading the same line over and over across 20-30 cards, I'm going to talk about them mainly in groups here and now