We can often get away with casting them only once weve reached our key turn, transforming our token army into a specific permanent
Cyan, Vengeful Samurai Every character in a Universes Beyond property needs a card, so we have Cyan, Vengeful Samurai
Which seems like a disastrous idea, just begging to get blown out by a single removal spell, but hey, it is fittingly ludicrous - a flavor win, even if you'll actually definitely lose
My primary criteria for group slug cards is simple: I need permanent cards that give you a steady advantage, preferably when your opponents do something to maximize the value, but many of them simply trigger on your upkeep, end step, and so on
And even more surprising, all of them seem to point toward a slower, more methodical style of play that white has not always supported in Standard