There's also the tiny problem of this costing seven mana, all of it colored, but the combination of both winning the long game and keeping you alive to see it makes seven feel cheap, and there's enough behind this card that there is no need to worry about following it up with another copy unless your opponent can fire one back at you
Being an instant is what tips this card into being pretty nice
It means that the sets were always meant to be played together, in which case Magic: The Gatherings old block format of drafts, where you'd take two from one set and one from the other, would have been more logical
Crew 2 Starting with the player whose turn it is, each player in turn order chooses two nontoken, non-Vehicle creatures they control, then all the creatures chosen by all players are exiled at the same time
This card will work best with commanders that incentivize you to go wide and make tokens, and you can cast a commander, become the monarch, and equip the Crown to a creature in the same turn