Here are the top five pulls from Trick or Trade: Gengar 57/091 Cosmos Holo Darkness / 130 HP / Stage 2 Ability: Night Gate Switch your Active with a Benched Pokmon once per turn Nightmare (100): Opponents Active Pokmon is now Asleep Weakness: Fx2 | Retreat: 1 Current Price: $5.76 Market Price: $4.86 Launch Price: $0.31 Munkidori 095/167 Cosmos Holo Psychic / 110 HP / Basic Ability: Adrena-Brain If this Pokmon has D Energy, move up to 3 damage counters from 1 of your Pokmon to 1 of your opponents Pokmon Mind Bend (60): Opponents Active is now Confused Weakness: Dx2 | Resistance: F-30 | Retreat: 1 Current Price: $2.31 Market Price: $1 Launch Price: $0.23 Pikachu 018/091 Cosmos Holo Lightning / 70 HP / Basic Growl: Opponents next attacks do -20 damage Pika Bolt (30) Weakness: Fx2 | Retreat: 1 Current Price: $1.81 Market Price: $0.50 Launch Price: $0.14 Mimikyu 037/091 Cosmos Holo Psychic / 70 HP / Basic Ability: Safeguard Prevent all damage from Pokmon ex and Pokmon V Ghost Eye: Put 7 damage counters on opponents Active Weakness: Mx2 | Retreat: 1 Current Price: $1.56 Market Price: $0.27 Launch Price: $0.28 Darkrai 136/197 Cosmos Holo Darkness / 130 HP / Basic Dark Slumber (20): Opponents Active is now Asleep Night Cyclone (120): Move all Energy to your Benched Pokmon Weakness: Gx2 | Retreat: 2 Current Price: $1.52 Market Price: $0.26 Launch Price: $0.14 The values may not be sky-high, but thats not the point of Trick or Trade

10 Dovin, Hand Of Control Dovin, Hand Of Control is a part of a cycle of planeswalker cards from War Of The Spark that also comes with a static effect attached to them (but only has minus abilities)
The Paradox Power deck is focused on the Doctor Who seasons that took place from 2013 up until where the show is currently, before the arrival of the Fourteenth Doctor played by Tennant and Fifteenth Doctor, set to be portrayed by Ncuti Gatwa: both of whom have been confirmed to make a future appearance in the set Featured in the Paradox Power deck is The Twelfth Doctor, as portrayed by Peter Capaldi
6 TRAP CARDS FROM THE HAND The rules to use trap cards in the real game are pretty simple, unlike certain spells, trap cards can only be activated after they've been placed on the field
Maximum of 5 pcs per purchase