Aboroth Aeromoeba Aethersnipe Ageless Entity Air Elemental Air Servant Air-Cult Elemental Akoum Hellhound Amplifire Ancient Greenwarden Animar, Soul of Elements Aquamoeba Aquatic Alchemist Arboretum Elemental Arc Runner Ashaya, Soul of the Wild Ashen Firebeast Ashen Reaper Ashenmoor Cohort Ashenmoor Gouger Ashenmoor Liege Ashling the Pilgrim Ashling's Command Ashling, Flame Dancer Ashling, Rekindled Ashling, Rimebound Ashling, the Extinguisher Ashling, the Limitless Ashmouth Hound Avatar of Growth Avenger of Zendikar Averna, the Chaos Bloom Awakened Skyclave Baleful Force Ball Lightning Bane of Progress Barishi Barkweave Crusher Belion, the Parched Belligerent Hatchling Belonging Benthicore Beza, the Bounding Spring Blanchwood Prowler Blazing Bomb Blazing Effigy Blazing Hellhound Blistering Firecat Blizzard Elemental Bloodbriar Bloodpyre Elemental Bloodwater Entity Bloom Hulk Bog Elemental Bogardan Firefiend Bogardan Rager Bolt Hound Boreal Elemental Botanical Brawler Brackwater Elemental Bramble Creeper Bramble Elemental Bramble Familiar Bramblesnap Brambleweft Behemoth Briarhorn Brighthearth Banneret Brine Elemental Brokkos, Apex of Forever Brokkos, Apex of Forever Brushfire Elemental Carnivorous Moss-Beast

But for older formats, where the bar for successful aggression raises exponentially, we are forced to likewise look for more exponential forms of TAUC payoff
Other terminology includes banish, which refers to a character leaving the field - presumably being placed in a discard pile or graveyard equivalent
Think Praetors and Eldrazi
But it gets a bit more complicated since it also affects your opponent's creatures while also taking those creatures into consideration