Lastly I am skipping the very powerful cards like Searing Blood and Blaze
You need a lot of self-mill to fuel this, and want to make sure you have a bunch of fetch lands and other ways to fuel the pseudo-escape cost, but this amount of power is worth building around
Honden of Lifes Web Next up are all the other Shrine cards, and the best of the bunch comes in at number two
If you decide to keep her away from the action, she can quest for a single lore - but, again, with the right cardplay, you might be able to send her questing multiple times in the same turn, stacking up a bigger pile of lore

Okay, here is the full decklist: Creatures (28) 1 Mother of Runes 1 Solemn Simulacrum 1 Weathered Wayfarer 1 Adarkar Valkyrie 1 Knight of the White Orchid 1 Wall of Omens 1 Sun Titan 1 Eldrazi Displacer 1 Remorseful Cleric 1 Giver of Runes 1 Charming Prince 1 Luminous Broodmoth 1 Esper Sentinel 1 Nadaar, Selfless Paladin 1 Cloister Gargoyle 1 Dawnbringer Cleric 1 Radiant Solar 1 Sanctuary Warden 1 White Plume Adventurer 1 Goliath Paladin 1 Seasoned Dungeoneer 1 Space Marine Devastator 1 Loran of the Third Path 1 Platoon Dispenser 1 Distinguished Conjurer 1 Zenith Chronicler 1 Guardian of Ghirapur 1 Guardian Scalelord Lands (39) Spells (33) 1 Wrath of God 1 Scroll Rack 1 Swords to Plowshares 1 Land Tax 1 Sol Ring 1 Skullclamp 1 Reconnaissance 1 Allay 1 Ghostway 1 Cauldron of Souls 1 Swiftfoot Boots 1 Conjurer's Closet 1 Eerie Interlude 1 Blackblade Reforged 1 Cleansing Nova 1 Crush Contraband 1 Generous Gift 1 Arcane Signet 1 Tome of Legends 1 Soul-Guide Lantern 1 Commander's Plate 1 Secret Rendezvous 1 Sword of Hearth and Home 1 Teleportation Circle 1 Immovable Rod 1 Thorough Investigation 1 Dungeoneer's Pack 1 Trailblazer's Torch 1 Lae'zel's Acrobatics 1 Legion Loyalty 1 Contraband Livestock 1 Sarevok's Tome 1 Lay Down Arms Here are the deck stats from our friends at Archidekt: What must-have cards might I have missed including here
