For the mana, it isnt too bad but works better if you enchant something able to attack the turn you cast it because then you can give your creature the Monster role, which then provides an additional +1/+1 boost and trample
Glossiness, colours, imperfections, stains, micro-scratches, misprints or any other issues detected will affect the degree of preservation your card receives upon grading
It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, and so on
This card also prevents an opponent's response if at least one Sacred Beast is on the board, like Super Polymerization
Despite having low stats for four mana, she grants all your other attacking creatures +1/+1 whenever she attacks, and she passes on her trample and vigilance to your red and white creatures, respectively