First, they boosted the power and toughness bonus it granted, then dropped the cost to only one mana to cast and equip, and finally made it so it gave the creature 1 toughness, and it ended up being that fateful 1 that made Skullclamp into a monster, since all you had to do was play one-toughness creatures and you suddenly had a repeatable, colorless, one-mana Divination
I was expecting the Grixis ones to all shine, but I had them in reverse order for how they would perform in cube
It is perhaps unexpected that it would take the #2 spot - though it isn't by a lot
This rule was clearly added to prevent players from gaining too much advantage in having more resources in hand than the other players, and so this rule can often be seen as a downside since you are losing cards due to a simple yet sometimes unavoidable rule
Recent high-profile licensing deals include Wizards teaming up with video game developer Square Enix for an entire collection of cards based on the 16-game Final Fantasy franchise, and a collaboration with Sega for a Sonic the Hedgehog-themed Secret Lair drop