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For other triggered effects, the turn player activates their effects first
Mekk-Knight Yellow Star, Mekk-Knight Knight Red Moon x0-1 Mekk-Knight Orange Sunset, Mekk-Knight Green Horizon Mekk-Knight Avram x0-1 World Legacy - "World Armor" / World Legacy - "World Chalice" x 1 Spells World Legacy's Memory x3 World Legacy Key x0-1 World Legacy Succession x1-2 Traps World Legacy's Secret x1-3 World Legacy Whispers x0-1 Mekk-Knight of the Morning Star x2-3 Lib the World Key Blademaster x2-3 Mekk-Knight Crusadia Avramax x1 Mekk-Knight Spectrum Supreme x0-1 Galatea, The Orcust Automaton x1, Dingirsu, The Orcust of the Evening Star x1-2 Divine Arsenal AA-Zeus Sky Thunder x1 Link Spider Linkuriboh Secure Gardna Borrelsword Dragon / Accesscode Talker Tech Cards Going Second Blow-Out Cards Sangan Package 3x Sangan, 1x Almiraj Iblee Package 3x Iblee, 1x Almiraj Artifact Package 0-3 Sanctum, 1 Scythe Invoked Package Neos Fusion Package World Legacy Scars
I had probably one of the most incredible readings of my life using the Pokball spread in this zine
And each type of energy powers specific attacks and abilities