Junktion is insanely good, Stardust Warrior is a really potent boss, and the fact that it can float into "bounce a card" on 2100 or "e-tele a Warrior/Machine" on 3000 is hilarious
If we can do this after we Applied Geometry a Doubling Season, the end result is a spectacularly huge board where we'll get a ton of copies of all of our nonland permanents, which should be more than enough to win us the game by attacking the following turn, although we can often use this combo to win the game right away assuming we have a Badgermole Cub on the battlefield
At the same time, Wizards removed commons and uncommons from Alpha and Beta from the Reserved List, due to "overwhelming public support for this change," with a massive 91% of poll respondents saying they wanted cards removed from the list
This archetype is a strong one thanks to its swarm and Fusion based playstyle, great support that helps pull off some of these tactics, strong boss monsters and a fun playing card theme that gives us some cool and memorable monster designs
Even the damage output from Sparking Gadget , 80 DMG with any Pokmon Tool attached, is just 10 less than Circle Circuits 90 DMG