Anathemancer Angrath, the Flame-Chained Anje Falkenrath Awaken the Blood Avatar Ayara, Furnace Queen Bladewing, Deathless Tyrant Blazing Specter Breaking // Entering Carnival Hellsteed Cauldron Dance Chainer, Nightmare Adept Coalstoke Gearhulk Demigod of Revenge Dragonlord Kolaghan Dreadhorde Butcher Dust Stalker Exava, Rakdos Blood Witch Falkenrath Aristocrat Fireblade Artist Forerunner of Slaughter Garna, the Bloodflame Gastal Thrillseeker Grave Upheaval Graywater's Fixer Grub's Command Helbrute Hellhole Rats Hungry for More Igneous Pouncer Junkyard Genius Kardur's Vicious Return Kathari Bomber Kellogg, Dangerous Mind Kolaghan, the Storm's Fury Kragma Warcaller Lagomos, Hand of Hatred Lightning Reaver Lightning Skelemental Lucius the Eternal Macabre Mockery Mishra, Tamer of Mak Fawa Mordor on the March Moria Scavenger Mutinous Massacre Olivia, Crimson Bride Olivia, Mobilized for War Orcus, Prince of Undeath Ozai, the Phoenix King Push // Pull Rakdos Guildmage Rakdos Headliner Rakdos Ragemutt Rakdos Shred-Freak Rankle and Torbran Riveteers Provocateur Rushblade Commander Sauron, the Lidless Eye Shambling Remains Sootstoke Kindler Spike Jester Swift Warkite Sycorax Commander Syrix, Carrier of the Flame The Balrog of Moria The Balrog, Durin's Bane The Beast, Deathless Prince The Dalek Emperor The Nipton Lottery Torrent of Souls Undead Sprinter Wake to Slaughter Zagras, Thief of Heartbeats

MTG: Arena does a really great job of not only making itself accessible by having a really great tutorial sequence and giving you a great starting collection for free, but it has an amazing setup for earning rewards and giving you reason to explore every inch of the games different formats and styles of play including most notably competitive play
I don't really have much to say about it
Otherwise, you need to make the proper selection of cards
After all, once they're caught, no sense in putting out another bounty on them, right