It's a really cool implementation of her quick-punching monkish abilities from the videogame, where she is a bit of a combo machine: if you manage to land a blow, you get to then launch a more powerful blow, and then a more powerful blow, and then well, by that point, you probably just won
With a sacrifice outlet, I'll be able to do that as many times as I like, and with the right outlet or payoff I should be able to just win the game right there
Next up is perhaps the most recognizable weapon in FINAL FANTASY VII, now available as a Magic card
The enchantments Lignify and Song of the Dryads finish off this package with what I think of as green Pacifism effects
Until then, I will just have to play something new each week and hope its good