Illustrated by Andreas Zafiratos Standard Not Legal Alchemy Not Legal Pioneer Not Legal Historic Legal Modern Not Legal Brawl Legal Legacy Not Legal Comp
We saw a lot of power, with double Student of Warfare / Time of Heroes nut draws and one-creature wins thanks to the fact that if we can fight through our opponent's removal and max level a creature, most of our level-up creatures can win the game by itself, but we also got Time Walked a lot of times and occasionally just played underpowered creatures (a good example of this was against Merfolk, where their creatures were often bigger and more powerful, even without the extra work of spending mana to level up)
Name Lhurgoyf with Ashes, and suddenly all your self-Mill and discard effects let you cheat creatures into play
Each release had some lessons, which I'll get to today, and there are some larger trends that some players aren't happy with, which I'll also touch upon
you can choose an opponent who is also invested in removing a problem permanent, and show them removal for it and a creature youd like to reanimate