Our win conditions aren't flashy nor are they quick but they get the job done Karn, the Great Creator isn't really what wins on its own but it definitely tutors things that can limit the opponent's ability to play Magic against you
Oh yeah, one last thing: for the rest of the article, we'll be calling the decks by their archetype names (Simic Flash, GB Adventures, Fires Friends, and Mono-Red Aggro) rather than the names actually printed on the box since the archetype names are more intuitive and will hopefully save you from having to jump back and forth to the decklists a bunch of times to figure out what deck we're talking about
Chromatic Lantern: one of the best mana rocks for mana fixing, and a key reprint in this product
The next thing you'll want to look for is removal, which is any card that gets rid of your opponent's cards
If you do, the effect won't end even if a player rolls a 1, though if that happens, the effect will end as soon as Grand Marshal Macie untaps