This can be very powerful in decks that revolve around sacrificing creatures for value, such as Aristocrats-style decks
Saying that though, control isn't even the same ol' cause we hurt it two ways by signalling the heck outta aggro and then systematically slowing control down by turns, or taking away some of the clearest signals (delve draw, Wrath of God, PW's, etc)
Either way, let's take a look at the returning mechanics of Innistrad Remastered
Not only is the case useful for edh players, but, with the partitions removed, are also useful for storing cubes
But given that she has Trample already, why not buff her up with some of all these +1/+1 counters running around and then turn that power into even more value by getting to eat an opponents resources every turn