Rather, it means that when you're drafting an archetype you end up getting pulled in different directions as you choose from the colors that have support for that archetype, which constantly creates fresh takes/directions
My line of thought back then was its better to have a card in hand I want to cast, than have a creature or land Im not currently using, and while weve seen similar effects printed since then, most of those will be two mana or more (outside of Village Rites)
Each Play Booster contains: 14Magic: The Gatheringcards 1-4 cards of rarity Rare of higher 3-6 Uncommon cards 6-9 Common cards 1 Land card (Traditional Foil Land replaces a Land in 20% of boosters) 1 card of any rarity is Traditional Foil
Ive tested Rakdos, Izzet, and Boros Codebreaker decks
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