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This made what shouldve been an exciting crossover feel like a cash grab and, while Wizards of the Coast is a company that obviously wants to make money, it feels rather blatant when it weaponises FOMO like this
Gates of the Heavenly Mikanko Field Spell While you control a monster equipped with an Equip card, your opponent's monsters must attack your monster(s) equipped with an Equip card
Besides the great cards already mentioned, with enchantments we can: damage opponents dismantle creatures kill lands And we can even make our own creatures stronger: There are, in other words, a lot of options to be played with, when playing with enchantments
Its win condition is to reach 20 Lore quickly while denying opponents the chance to stabilize, making it one of the most dynamic themed decks in Lorcana