If you have a lot of mana, you can keep doing it, looping Talents and Boomerangs, ensuring an insane end game situation
Its -2 ability is vicious, and works great when the opponent has only one or two creatures at a time
Voyaging Satyr + Sculptor of Winter Voyaging Satyr and the slightly harder to use Sculptor of Winter are totally fine mana dorks that are particularly handy in enchantress decks loaded down with aura-based ramp la Utopia Sprawl
Absolute Virtue Aettir and Priwen Ancient Adamantoise Buster Sword Clive, Ifrit's Dominant Cloud, Midgar Mercenary Cloud, Planet's Champion Dark Confidant Emet-Selch, Unsundered Esper Terra Gogo, Master of Mimicry Hades, Sorcerer of Eld Ifrit, Warden of Inferno Kefka, Court Mage Kefka, Ruler of Ruin Lightning, Army of One Nibelheim Aflame Sephiroth, Fabled SOLDIER Sephiroth, One-Winged Angel Sephiroth, Planet's Heir Summon: Bahamut Summon: Knights of Round Terra, Magical Adept Traveling Chocobo Vivi Ornitier Y'shtola Rhul Yuna, Hope of Spira
If a miracle card is the first card drawn, the player must reveal the card and pay the miracle cost immediately after the draw trigger resolves to play the spell for the alternate casting cost