If you want to learn more about Crimps, check out my Misprint Masterclass on them
This issue is that Flare Destroy will consistently defeat your manual Energy attachment for the turn, leaving you always one Energy behind, even with Exp

Akroma, Angel of Wrath Akroma, Vision of Ixidor Angel of Retribution Angelic Skirmisher Aven Sunstriker Baneslayer Angel Battlefield Raptor Battlewise Aven Boon-Bringer Valkyrie Boreal Griffin Captain America, Wings of Freedom Celestial Archon Chapel Shieldgeist Cloud Crusader Eagles of the North Ekundu Griffin Gisela, the Broken Blade Helica Glider Honorbound Page Kami of the Palace Fields Kjeldoran Gargoyle Kjeldoran Skycaptain Kjeldoran Skyknight Longbow Archer Lyra Dawnbringer Miss Demeanor Norn's Choirmaster Odric, Lunarch Marshal Paragon of the Amesha Pegasus Charger Peregrine Griffin Plover Knights Razorfoot Griffin Serra Disciple Shepherd of the Lost Silverclaw Griffin Skyhunter Patrol Skyhunter Skirmisher Skyspear Cavalry Steeple Roc Sunblade Angel Thunder Spirit Thunderous Orator Voiceless Spirit White Orchid Phantom Wild Aesthir Wingbeat Warrior
Ultimately, this is a draft treat with lots of infamous cards, and plenty of collector's items at the top end
The extra draws make opponents less mad when their best spell gets countered