TIME TO ROLL A CHARACTER Before you even start your game, youre going to have to get past the first hour of gameplay: the time you spend building your character
It might seem unnecessary to devote three paragraphs to the intricacies of reds LD and artifact hate sideboarding decisions, but in my mind thats where reds hidden strength lies in Modern
This means that there are cards in this set that are completely legal in Commander without the need for any type of Rule 0 discussion, while other cards that dont work properly within the normal rules of Magic are still restricted to the new acorn holo-stamp thats tied the modern equivalent of silver-bordered cards
They are much higher variance than Sentinel, and while great cards, arent as essential as the rest of whats on the list especially since a good Sword of the Animist or Mask of Memory can fill those gaps quite nicely
It taps for colorless mana, but you can sacrifice it to destroy a land, an ability that becomes truly oppressive when you pair it with Crucible of Worlds or Icetill Explorer