The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance
Man, this is gonna be a huge tempo swing
Hall of Tagsin also taps for colorless, enters untapped, and then can be tapped for any color of mana with a one mana tap
The early turns are the more important ones in magic as the rest of the game has to follow from them so any momentum you gain in them helps for all the subsequent ones
Sculptor of Winter So untapping lands is okay, there are ways to make them generate extra mana, theres the new enchantment that makes a land tap for more mana and is snow, that's kind of a combo, there's also the new snow lands, which I'll cover later, but the utility ones enter tapped and some of them have worthwhile effects