Reverse holo and shiny effects
The current plan is to cover one of the debut archetypes from Ignition Assault , so see you next time for that

The "Light" part of a Light Pokmon's name should be 9pt, yet "Dark" stays the same as the Pokmon's name Opponent () and itself () should be always be bolded in effect text Types, Special Conditions, and attack names in effect text should be typed inside hook brackets () Special Energy colors tend to vary by card, so feel free to change up the colors to better suit your art Foil (regular) should generally be applied with a Multiply blending mode (70% opacity), but you may have to play around with it depending on the background The foil shadow should be pasted above all layers with a Multiply blending mode (100% opacity) Shining foil should be clipped to the Pokmon with two layers: Multiply (70% opacity) and Color Dodge (40-100% opacity) Shining "glitter" should be pasted above all layers (including foil shadow) with a Screen blending mode (10-100% opacity depending on desired intensity) If punctuation, brackets, or parenthesis begin or end on a line of text, they may appear shifted too far right or left

With more sets to come including the already hyped Ascended Heroes releasing in January we cant say for certain what the definitive chase of this era will be
So, I asked Bandai directly and I received a reply