I have tried playing with separate decks for lands and spells from which you can chose which you draw from or search with spells, I have tried the WoW trading card method of laying any card down as a proxy land and I have tried designing my own games that try to capture the fun and style of game as Magic that use different methods of gaining resources
This will help to group the cards according to different characteristics
Although all the cards in The Brothers' War that create Powerstone tokens create a tapped Powerstone token, entering the battlefield tapped isn't part of the token's definition
People playing Pioneer, Legacy, Vintage, Frontier, Singleton People creating their MTG Cubes, usually full of foils and super powerful cards, or heavily built around certain themes
Every turn you have a possibility of losing a life and drawing a card, and later in the game you can punish them really hard for not having cards in hand at all