It encapsulates an elegant but unique game situation that's more interesting than competitive but that makes for great stories, bizarre but goofily fair gameplay, and all the other things you'd prefer niche Magic cards be
Additionally, two players cannot have the same commander, but may share any number of other cards
I mean, sure, you could be a little sus that Fetchlands top this list on a website that literally sells cards, but if youve read the rest of my content here at Card Kingdom, youd be hard pressed to find me unable to express my opinion about when cards suck, or when Ive used proxies, or when I want to way lyrical about cool budget stuff that is hardly going to break the bank
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Aristocrats decks love sacrificing creatures for mana, and having a way to repeatedly gain mana advantage is very good