There are some niggles here with trigger ordering that I haven't investigated fully, but so far my informal play procedures have been sufficient for a few quick playtest games.
This card is one of my few exceptions since it doesn't have native double strike, but youll be attacking alone with Rafiq of the Many quite a bunch
The strategy is one of controlled chaos

Pat Ludwig 30.3k6 gold badges117 silver badges156 bronze badges asked Nov 25, 2014 at 2:15 14 Here is one I made: (click for full size - hosted on 27ld.com) answered Nov 25, 2014 at 2:15 Zags 19.1k4 gold badges53 silver badges120 bronze badges 13 [Beginning Phase] [[Untap Step] Untap & phase things - No Priority [[Upkeep Step] Upkeep triggers on the stack, then Priority [[Draw Step] Draw a card, the Priority [First Main Phase] Priority (One of two places to play things that aren't abilities/instants) [Combat Phase] [[Begining of Combat Step] Nothing special - Priority [[Declare Attackers Step] Attackers are declared, then Priority [[Declare Blockers Step] Blockers are declared, then Priority ?First Strike Damage Step] First Strike damage happens, then Priority - Skip this step if no creatures in combat have First/Double Strike [[Damage Step] Rest of damage happens, then Priority [[End of Combat Step] Rare triggers are placed on stack, then Priority [Second Main Phase] Priority (One of two places to play things that aren't abilities/instants) [End Phase] [[End of Turn Step] End of turn triggers on the stack, then Priority [[Clean Up Step] Until end of turn things end, active player discards down to 7 cards, state based effects are resolved

Nibelheim Aflame Nibelheim Aflame is a sort of ignition and red board wipe that you can fire off twice