Leap is much worse than Skullclamp for combat because you don't get to do the damage and sac it for a replacement, you only get to do one while Clamp does both and adds a damage
Chainer, Nightmare Adept Haste is one of the most underrated keywords in all of Magic
Its fine if you dont respect yourself, but at least have respect for the card
(If a creature with a finality counter on it would die, exile it instead.) Enchantment Haunted One Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Legendary Enchantment - Background Radiant Destiny Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As this enchantment enters, choose a creature type
Catti-brie of Mithral Hall The stats on Catti-brie of Mithral Hall are solid because a 2/2 with first strike and reach is usually good for Constructed