Some of these catch-up cards at least guarantee to give you something, like Archaeomancer's Map and Stoic Farmer, and while I much prefer this design than the all-or-nothing forms of catch-up cards, they still feel real bad if you aren't ramping with them
Its been impactful in many formats, to the point that playing 20 more cards in your deck just to get the companion mechanic going seems like a good idea (sorry Commander players, you cant have a 120 card-deck)
Six mana is probably too much for Constructed formats, but milling four cards is a nice little addition to the effect that might help it see play in reanimator decks
Greater Auramancy by Mai Okuma Greater Auramancy | Illustration by Mai Okumo No, this is not a Pokmon x MTG art piece, but Wilds of Eldraine Enchanting Tales brought us some amazing anime art
Seven mana may seem like a lot, but it's a very small price for being able to steal the most powerful cards on the battlefield