Though evocative of a certain age of illustration, the last 30 years have seen massive innovation across both art style and in-game playability
She's holding out that same flower that features in the Borderless art, although NAKAMURAB has opted for a larger version
Draining three is an amazing bonus on the always-playable 3/4 flier for five mana
We're going to start with some hard numbers (brought to us by Frank Karsten, because despite his description of "basic" I have no idea what hypergeometric formulas are - hey, I'm a musician, not a mathematician!), then talk about reasons why we might adjust those numbers some based on goals, play styles, and desires
Ordinarily, I side in additional removal and could see Sensory Deprivation here, but I think the creatures are harder for those decks to beat