Any no-added-cost ability which increases the number of treasures we make, or grants us extra benefits when theyre used is absolute top of the heap: adding free value to a transaction which, in most cases, we were already profiting from
I play this Plains in my Pancoast Vintage Artist Constructed deck, and you can also now own this work on a limited edition playmat while they last
Here is a good general breakdown for a well-balanced deck: 1 Cost Cards: One or Two 2 Cost Cards: Seven or Eight 3 Cost Cards: Five or Six 4 Cost Cards: Three or Four 5 Cost Cards: Two or Three 6 Cost Cards: At Most One These are just general guidelines, and these numbers can be flexible if you think of a strategy that will work well
Red: Valakut Awakening, Unexpected Windfall, Seize the Spotlight, Thrill of Possibility, etc
Modern Sets released today are a lot easier to figure out the pull-rates as fans can combine the pull-rate data of their own collection to get a good idea of how difficult a card is to pull