These tend to be on the more chaotic side of things, but their unpredictability can often lead to wild games
We'll be keeping our eyes on Handshake Moxfield, ChannelFireball Ultimate Guard, Moriyama Japan, Sanctum of All, and the three "Heavy Play" teamsWorldly Counsel, Cosmos, and Rampant Growth
The value of X is determined only once, at the time Rowan, Scion of War's activated ability resolves
It is the combination of cube games often going on much longer than constructed games while still not running out of things to do despite typically having low curves
It fuels itself incredibly well since drawing extra cards lets you see extra lands that let you draw extra cards that let you see extra lands its a never-ending value train