This deck will be sacrificing Food on most turns, so at the end of your turn, Braids forces your opponent to make a tough decision: they have to sacrifice an artifact or lose two life and let you draw a card
Giving a creature +3/+0 and trample is a good effect, yes, but like Disorient, it's overcosted
[16] Carter thought "ultimately, the past week has proven that MTG 's ability to be enjoyed as a game is severely hobbled by the supposed need to prop up its secondary market"
Sure, sometimes youll need to concede a permanent or two, but sacrificing some of your creatures to target and destroy multiple others is still a trade usually worth taking
In addition to typical black reanimation, the Necrons make use of unearth and mill to make sure that you can always get plenty of value out of your graveyard