Seven mana is a big ask, but in combination with Sun Titan, Karmic Guide, Burnished Hart, Solemn Simulacrum and Fetchlands, you can recur your whole board constantly
Its a staple in almost every format, and its no different for Old School, where some red decks might need it to win the race
Card Name Mana Cost Type Enchantment - Aura Rarity Rare rules Text Enchant creature you controlEnchanted creature gets +1/+1 for each creature card in your graveyard and is an Avatar in addition to its other types.When enchanted creature dies, mill cards equal to its power
Speaking of starter decks, this time around, there are two configurations available: Amber/Emerald and Ruby/Sapphire
The fact that the buff doesnt hit toughness is also nice because it might convince some players to swing with creatures they otherwise wouldnt, giving you a chance to take that creature out