Artificer's Intuition Do-It-Yourself Seraph Enlightened Tutor Fabricate Goblin Engineer Guidelight Pathmaker Hoarding Dragon Inventors' Fair Iron Man, Titan of Innovation Kuldotha Forgemaster Loyal Inventor Magda, Brazen Outlaw Moonsilver Key Nahiri, the Harbinger Oswald Fiddlebender Reckless Handling Repurposing Bay Reshape Scour for Scrap Sojourner's Companion Sphinx Summoner Tezzeret the Seeker Tezzeret, Cruel Captain Tinker Transit Mage Transmutation Font Transmute Artifact Treasure Mage Tribute Mage Trinket Mage Trophy Mage Urza's Saga Vexing Puzzlebox Whir of Invention
A character at the Snuggly Duckling with three strength or more can generate one lore for challenging another, and one with six strength or more can get three
This means we can get an early head-start on things like discounting Ghalta, Primal Hunger and Molten Monstrosity, generating big tokens with Tumbleweed Rising and The Skullspore Nexus, blasting boards with Lukka, Bound to Ruin and Waltz of Rage, or drawing cards with Dragonhawk and Season of Gathering
A card like Virtue of Persistence is a straight-up better Debtors' Knell, while also being removal early that gives you life against aggro
There are Copy Tribal decks in Commander where you copy your Commander with things that allow you to have more than one legendary like Mirror Gallery