My biases were far stronger the further you go back in time and so some of my opinions are on the polar side
Having a zero-mana way to slow down a commander or game-ending threat (and giving the table time to formulate a plan) is priceless
Whir of Invention Costing triple blue makes Whir of Invention one of the more mana-intensive cards on this list, but it more than makes up for it in sheer utility

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This guide settles the two questions every zombie commander search is really asking: which zombie commander should I build , and how do I actually build the deck