Evasion is important
definitely has the potential to be a combo enabler or just a huge value play
It scales up in power based on the total number of artifacts your opponents collectively control
It points out that the Temur 'Grinding Breach' deck could win the game on turn one, and "is notoriously resistant to graveyard and artifact hate by virtue of its ability to diversify its threats, which made it uniquely difficult to overcome in sideboarding." Wizards of the Coast expects to see this MTG format shift significantly now that players aren't having to spend half their sideboard defending against this deck

Abolisher of Bloodlines Adanto, the First Fort Ashling, Rekindled Ashling, Rimebound Assimilate Essence Atzal, Cave of Eternity Avacyn, the Purifier Awoken Horror Azcanta, the Sunken Ruin Barracks of the Thousand Black Chocobo Blight Titan Blighted Burgeoning Blightsower Thallid Bloated Processor Brigid, Clachan's Heart Brimaz, Blight of Oreskos Brutal Cathar Chrome Host Seedshark Compleated Conjurer Compleated Huntmaster Conqueror's Foothold Converter Beast Corruption of Towashi Cult of the Waxing Moon Curse of Leeches Deadly Dancer Demon-Possessed Witch Elvish Vatkeeper Essence of Orthodoxy Excise the Imperfect Eyes of Gitaxias Furnace Gremlin Geode Grotto Gift of Compleation Glissa, Herald of Predation Glistening Dawn Gold-Forge Garrison Grub, Storied Matriarch Hideous Fleshwheeler Huntmaster of the Fells Ichor Drinker Infected Defector Injector Crocodile Itlimoc, Cradle of the Sun Jurassic Park Lost Vale Lunarch Inquisitors Malady Invoker Marauding Dreadship Merciless Repurposing Metzali, Tower of Triumph Mycoid Maze Neglected Heirloom Norn's Inquisitor Olag, Ludevic's Hubris Phyrexian Awakening Primal Wellspring Progenitor Exarch Ravager of the Fells Revealing Eye Sanctum of the Sun Sculpted Perfection Searing Barb Sephiroth, One-Winged Angel Shadows' Lair Shinryu, Transcendent Rival Skyclave Invader Spires of Orazca Spitfire Bastion Sunder the Gateway Sunfall
